- 2023-11-13I am working on a little multiplayer Unity game and decided to use Mirror Networking for handling the server and communication. In this post I’m going to outline how I use Mirror to build a simple Character Builder and syncing that between clients. Mirror Concept Breakdown We’re going to leverage the NetworkRoomManger for our game. The NetworkRoomManager handles the flow of a player connecting or becoming the host, create a room, ensure players are ready, transitioning to the game scene, creating your character prefab and along the way offering hooks for customing the different steps.
In an attempt to blog more I’m going to use hugo and have it setup to use github pages that get updated when the repo is updated. Pretty straight forward stuff. So let’s just quickly documention setup so we don’t forget… again
If you find yourself making bootable usbs more often than like once a month, look into ventoy.